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Old Dec 20, 2006, 02:08 PM // 14:08   #1
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Default Dragoon aka Dragon Knight

v1.01

Background
Those who chosen serve and learn from dragons was granted bit from dragon powers. Most talented Dragoons is not something to understermitated when faced on battlefield. Their fearsome jump ability let them to strike enemy down faster than they knew what hit them. Of course when Dragoon is losing battle Dragoon can flee fast and strike again when not expected.

Lance
15-27 piercing damage.
Attack speed 1,33 seconds.
Range: Melee.

Armor
75 AL
-5 armor when health below 50% (not stack)
+10% speed when health below 50% (not stack)

Dragon Mastery (Primary)
Stances what make Dragoon more versatile.

Dragon's Skin 20e, 60r
Stance. Attacking foe have 5...15% chance to get weapon disabled for 2 seconds. Lasts 60 seconds.

Dragon's Might 20e, 60r
Stance. Attacking foe have 2...5% chance to burn 1...2 seconds. Lasts 60 seconds.

Claw Stance 20, 60r
Stance. Dragoon's weapon deals -5...+7 minimum damage and -5...+10 maximum damage. Lasts 60 seconds.

Wild Stance 20, 60r
Stance. Each time Dragoon takes damage, it stores extra damage what is used 25...50% back to target when stance ends. After foe takes total 10 hits this stance ends. Lasts 30 seconds (Eg Dragoon takes total 100 damage and Dragoon's Stance ends he deal eg 50% damage back to foes who attacked him during stance).


Power of the Winds
Dragoon powers what uses winds become more useful with higher Power of the Winds. All skills get 5...20% more range (shouts, chants and more).

Jump 5e, 1c, 20r
Lance skill. Dragoon jumps very high and after 5 seconds strike down dealing 10...25 damage all adjusted foes and knocks them down for 1...5 seconds.

Restorative Winds 10e, 1c, 45r
Spell. All allies in earshot gain 2...5 Health regeneration for 5...15 seconds.

Healing Wind 5c, 60r
Spell. Dragoon loses all energy and energy regeneration is 0 for 10...5 seconds but Dragoon have 5...15 Health regeneration last 10 seconds.


Lance Mastery
Dragoon powers what uses Lance become more useful with higher Lance Mastery. Lance Attacks also inflict 10...25% more damage.

Lance Strike 5e, 10r
Lance Attack. Dragoon deals extra 5...10 damage and dazes target.

Lance Slam 15e, 30r
Lance Attack. Slams Lance to ground causing earthquake (animation) and knocking down foes within earshot for 2...5 seconds.

Last edited by Clord; Dec 29, 2006 at 09:49 AM // 09:49..
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Old Dec 22, 2006, 02:47 PM // 14:47   #2
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Lets say SE couldn't sue Anet for ripping their idea, this is still an obvious copy of a halmark character from a very particular game. We could try to rip off Kratos too since hes so cool, but honestly, it is so cheap it is degrading.
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Old Dec 25, 2006, 08:54 PM // 20:54   #3
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Actually no. Dragon Knight is not made by Square-Enix originally. It is character class like any other and any skill can use word called jump or can Square-Enix sue each game what use fighter or berserker class? Also if it not look same and not use their spell names they can't do nothing against Anet.

I appreciate your spamming reply where you think everything is instantly rip-off when Dragon Knight is not just made from Square-Enix only.

http://en.wikipedia.org/wiki/Dragon_...ambiguation%29

Last edited by Clord; Dec 25, 2006 at 08:58 PM // 20:58..
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Old Dec 25, 2006, 09:44 PM // 21:44   #4
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I think Dragon Mastery should be made the primary attribute due to the fact that Dragoons are the ones that are able to summon forth the powers of dragons, not just any class that takes Dragoon as a Secondary.
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Old Dec 28, 2006, 06:07 AM // 06:07   #5
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Samurai, Warrior, Berserker, those are all general titles which are classified by definition. The idea of a Dragoon which is a dragon related lance knight who uses jump lancing is a very unique and original creation by Square, whether your educated or not, it is.

Dragoon in the definitive sense has nothing to do with knights, lances, or dragons, it is a horse riding gunman who typically fights on foot in actual combat, and referred to because of a pistol called a "Dragon".

Check the history of Dragoon and if you can find any Dragon Slaying, Jump Lancing, Knight, which predates Squares creation in the FF series, than it will still be a rip off, because Square is the only one who was really successful with it.

Totally unoriginal in identity, and totally uncreative on your part, literally stealing an identity directly from another game, an original identity no less, and forming it in a GW version isn't a class idea, it is the definition of Rip-Off.

And on a side note, putting anything dragon under the control of a lesser being is an insult to the identity of a dragon, making it a variety of pet rather than unique and sentient beings. Maybe a summoner who used all his power to harness a Dragon would be acceptable, but a pet sidekick to a rip off identity is weak.

And I guess I will bother to mention that you threw attack, pet control, and party healing support into one class. It doesn't take a genious to see where that goes.

Last edited by BahamutKaiser; Dec 28, 2006 at 06:09 AM // 06:09..
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Old Dec 29, 2006, 09:30 AM // 09:30   #6
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Quote:
Originally Posted by The Last Windseeker
I think Dragon Mastery should be made the primary attribute due to the fact that Dragoons are the ones that are able to summon forth the powers of dragons, not just any class that takes Dragoon as a Secondary.
That is true btw. Changing.
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Old Dec 30, 2006, 10:49 AM // 10:49   #7
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I'm crying so hard that all my comments are bold. Please, cover your children's eyes.

Quote:
Originally Posted by Clord
v1.01

Background
Those who chosen serve and learn from dragons was granted bit from dragon powers. Most talented Dragoons is not something to understermitated when faced on battlefield. Their fearsome jump ability let them to strike enemy down faster than they knew what hit them. NOT THE JUMP ABILITY! Reminds me of another suggestion that had the fearsome Waffler Seige Attack. :O Of course when Dragoon is losing battle Dragoon can flee fast and strike again when not expected. God forbid we don't have another class that's melee oriented with running skills to piss everyone off in RA so they can bitch and moan.

Lance
15-27 piercing damage.
Attack speed 1,33 seconds.
Range: Melee.

So they're equipped with high damage pokin' rods. Awesome.

Armor
75 AL
-5 armor when health below 50% (not stack)
+10% speed when health below 50% (not stack)

Er your armor seems silly to me, I like how the negative effect doesn't stack and it's just akward to me.

Dragon Mastery (Primary)
Stances what make Dragoon more versatile.

So, what kind of inherent attribute does this guy have?

Dragon's Skin 20e, 60r
Stance. Attacking foe have 5...15% chance to get weapon disabled for 2 seconds. Lasts 60 seconds.

awesome, the first skill in guild wars to ever have 20 energy cost and an akward saying with constant usage abilities.

Dragon's Might 20e, 60r
Stance. Attacking foe have 2...5% chance to burn 1...2 seconds. Lasts 60 seconds.

Claw Stance 20, 60r
Stance. Dragoon's weapon deals -5...+7 minimum damage and -5...+10 maximum damage. Lasts 60 seconds.

Wild Stance 20, 60r
Stance. Each time Dragoon takes damage, it stores extra damage what is used 25...50% back to target when stance ends. After foe takes total 10 hits this stance ends. Lasts 30 seconds (Eg Dragoon takes total 100 damage and Dragoon's Stance ends he deal eg 50% damage back to foes who attacked him during stance).

Interesting. Still weird.

Power of the Winds
Dragoon powers what uses winds become more useful with higher Power of the Winds. All skills get 5...20% more range (shouts, chants and more).

Not sure what the heck you're saying here. Something about giant dragon farts maybe?

Jump 5e, 1c, 20r
Lance skill. Dragoon jumps very high and after 5 seconds strike down dealing 10...25 damage all adjusted foes and knocks them down for 1...5 seconds.

THE FEARSOME JUMP!!1one!!1!

Restorative Winds 10e, 1c, 45r
Spell. All allies in earshot gain 2...5 Health regeneration for 5...15 seconds.

Somehow I can't imagine a spell affecting earshot range. I guess this is a good skill because it can affect deaf allies in earshot that'd normally be left out of shouts?

Healing Wind 5c, 60r
Spell. Dragoon loses all energy and energy regeneration is 0 for 10...5 seconds but Dragoon have 5...15 Health regeneration last 10 seconds.

Er, alright, but let me tell you that after 10 you won't get any more health regen unless you're suffering enough hexes or conditions to cause -5 degen... Seems kind of weird to lose all energy regen for 5 seconds at 12 attribute... I'd rather have a different heal, just me though...

Lance Mastery
Dragoon powers what uses Lance become more useful with higher Lance Mastery. Lance Attacks also inflict 10...25% more damage.

Lance Strike 5e, 10r
Lance Attack. Dragoon deals extra 5...10 damage and dazes target.

Wow a 5 energy 10 recharge DAZE attack. Have you seen Broad Head Arrow? It's an elite and costs much energy just to daze unconditionally, even then the arrow moves twice as slow and can be dodged.

Lance Slam 15e, 30r
Lance Attack. Slams Lance to ground causing earthquake (animation) and knocking down foes within earshot for 2...5 seconds.

5 second KD without stonefist gauntlets. WWJD? He'd probably cry and kill a baby.
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